Unit Overview[]
In both Classic and Regicide game modes the Assault Marine fills the equivalent role of the Knight in Chess. In addition to being able to move over other units, they are tough, skilled and wear high quality armour.
The Assault Marine has a specialist role - to close in and take the fight to the enemy. Equipped with a Bolt Pistol and Chainsword, they bring death from above with the assistance of their jet-powered Jump Packs.
The Knights move in an 'L' shape; two squares vertically and then one square horizontally, or one square vertically and then two squares horizontally.
Unlike other pieces, it may ‘jump’ over other pieces to reach a destination square, allowing it relatively unrestricted movement.
The Knight captures enemy pieces by ending its move on their square.
Abilities[]
Snap Shot |
Make a Ranged Attack against an enemy unit within 3 squares.
|
Initiative Cost
1 |
Cooldown
1 |
Assault |
Make an Attack against an adjacent enemy unit.
|
Initiative Cost
1 |
Cooldown
1 |
Go To Ground |
Increases Toughness until the unit moves or uses an ability.
|
Initiative Cost
1 |
Cooldown
1 |
Frag Grenade |
Make a freely targeted Ranged Attack that explodes on target, dealing less damage to adjacent units
|
Initiative Cost
1 |
Cooldown
1 |